In this short horror game where you need to find the BODY, LIMBS and HEAD of your Teddy bear then return to your BED to sleep and win the game.
This was my first Game Jam submission made for the "Tasting Room Jam: Halloween 2019". my game was played by the host of the Game Jam live and I loved their reaction, this is what made me want to continue making games that people can enjoy.
Below is the Gameplay of the Host of the game jam.
Use a bow or a gun to kill all the zombies approaching your home to gain points, then use those points to upgrade the damage and attack speed of either your gun or your bow or use your points to repair or add health to your home
A 2 days game jam that we hosted ourselves with a friend of mine to see what we can make in that time period. I used open-source assets for this project to save time and focus on faster production and improving the overall quality of the game.
In this game you have 3 element orbs, Ice, Fire and Wind and a gun that has 2 element slots. using 2 orbs of the same elements does 2x damage in that element, Ice and fire orb combined makes an AOE attack and having Fire or Ice with Wind makes you attack faster. Enemies has different Fire Ice or Wind resistance Combine different elements to defeat enemies in this procedural dungeon
A 3 days game jam called "ScoreSpace Jam #12". I wanted to try making my own pixel art a simple AI that can move, jump over or climb blocks and chase the player and a procedurally generated dungeon and see what I can make.
You play as a little girl trapped in her dream, you can keep pressing jump to fly up and explore her dream to find a way out while trying to escape from a monster inside her dream.
This game was submitted as an entry for the "Wowie Jam 2.0!" with a 3 days deadline. I made this game trying to recreate my first game but I was more focused on the art more than the game itself.
A 2D pixel art-based horror game, is heavily inspired by one of the best horror-based games 'Corpse Party'. The very main objective is to escape the cabin were you found yourself trapped inside. Collect key fragments, interact with objects, and get your way out of the cabin.
A submission we made for the "Kindred Community Jam" that lasted for 5 days. My role for this project was the programmer. I also helped in implementing the UI and audio.
This game is inspired by classic titles such as "Harvest Moon", "Rune Factory", and "Stardew Valley". In this farming simulator, you play as a young girl named Elona trying to build her farm from scratch. Plant a variety of crops that you can sell or use it to craft items to gain more profit.
we had 3 people for this project and my role was a gameplay programmer. This particular project showed my flaws in planning and scoping. Although we weren't good enough to make it to the top submissions, we were still happy to finish the game in time and served as a great lesson for me, too. This game served as our entry for the "Jam with MediBang" with a 7 day deadline.
Star Captain
This game is heavily inspired by Space Control II where you can fight other ships, explore galaxies and a yet to be implemented lore for the game.
This is the first commercial project I have worked on under Werewolven Games, in which my technical involvement includes the gameplay, customizable ship and weapon system, Enemy AI, customizable Input for single player or local multiplayer.
Below is the trailer made by the founder of Werewolven games.
Customizable Projectile and Laser Weapons
This is a game that I was working on where you can customize the ship, projectile and laser weapon, where you can make hundreds of different customizations for whatever you might need in a top down space shooter game.
Enemy AI
An Enemy AI that you can customize from being an aggressive sharp shooter to an enemy that keeps running and keeps spraying in your direction hoping for bullets to hit. you can also use the customized ship you've made to be used by the enemy AI.